Special Abilities
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Unique
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Order 66
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Coordinated Movement
(At the end of this character's turn, 1 Republic Commando ally may immediately move up to 2 squares)
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Delta Formation Support
(Each Republic Commando ally gains Coordinated Movement)
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Mobile Attack
(Can move both before and after attacking)
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Rapport
(Characters whose name contains Republic Commando cost 2 less when in the same squad as this character)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
At the end of this character's turn, 1 Republic Commando ally within 6 squares may make an immediate attack or use a special ability that replaces attacks.
"Identified my squad leader today. RC-1138 repeatedly tops squad in weapons and tactics testing and broke my arm in melee test."
--RC Batch Delta: Report: W Vau, Training Sergeant