Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Avoid Defeat
(Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Electrostaff +10
(+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
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Lightsaber Resistance
(+2 Defense when attacked by an adjacent enemy with a Force rating)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
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Rapport
(Characters named Bodyguard Droid cost 3 less when in the same squad as this character)
Commander Effect
Droids are subject to this effect: Droid allies whose names contain MagnaGuard or Bodyguard Droid gain Parry and Avoid Defeat.