Special Abilities
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Double Claw Attack
(On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
Black Sun commanders with Grenades 10 gain Grenades 30 and Grenade Launcher.
Black Sun allies get +4 to save rolls against abilities whose names contain Grenades or Missiles.