Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Absolute Devotion
(Whenever this character would take damage, he may attempt a save of 6. On a success, a living ally within 6 squares may take the damage instead.)
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Rapport
(Characters named Imperial Sentinel cost 10 less when in the same squad as this character)
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Unstable Clone
(When this character activates, he takes 10 damage; save 11)
Force Powers
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Force 2
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Force Renewal 3
(This character gets 3 Force points each time he activates)
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Master of the Force 3
(May spend Force points up to 3 times in a single turn)
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Dark Assault 3
(Force 3: If this character doesn't move this turn, he gets +4 Attack and +20 Damage on all his attacks this turn)
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Force Lightning 4
(Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Force Storm 5
(Force 5, replaces turn: 50 Damage to all characters within 4 squares)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Imperial allies whose names contain Sentinel or Guard get +4 Attack and gain Double Attack.