Special Abilities
Force Powers
-
Force 3
-
Force Renewal 1
(This character gets 1 Force point each time he activates)
-
Master of the Force 2
(May spend Force points up to 2 times in a single turn)
-
Flamusfracta
(Force 2, replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
-
Force Meditation
(Force 1, replaces turn: For the rest of the round, this character gains the following Force ability: Allied characters get +4 Attack and enemy characters get -4 Attack)
-
Jedi Mind Trick 3
(Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
-
Master Illusion
(Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
"My mental abilities are reasonably well honed. They could be advantageous in such an endeavor."