Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Melee Attack
(Can attack only adjacent enemies)
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Doctrine of Fear
(Enemy characters within 6 squares get -4 Attack)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Jolt
(An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Torture 2
(When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks))
"And now, your highness, we will discuss the location of your hidden Rebel base." -- Darth Vader