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Don't get cocky! |
Hit Points: | 50 |
---|---|
Defense: | 17 |
Attack: | 7 |
Damage: | 10 |
Each activated New Republic ally within 6 squares may choose to attempt a save of 11, once per turn, when it takes damage from a nonmelee attack. On a success, that ally must immediately move up to 2 squares. After moving, that ally can make an attack against a legal target.
“Win or lose, live or die - some battles must be fought.”