Special Abilities
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Unique
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Diplomat
(If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
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Negotiation
(Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters gain Speed 2 until the end of the round.)
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Vote of No Confidence
(Each time an ally is defeated, this character must attempt a save of 6. On a failure, he loses Negotiation.)
Commander Effect
During setup, choose 2 Republic allies with a Force rating who cost less than 50. For the rest of the skirmish, the chosen allies gain Aggressive Negotiations.