Special Abilities
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Aggressive Negotiations
(This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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Dominate
(Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
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Instill Fear
(Enemy and allied followers within 6 squares get -2 to save rolls)
Commander Effect
Each follower within 6 squares may reroll each successful save once.
"The regional governors now have direct control over their territories. Fear will keep the local systems in line."