Special Abilities
-
Trooper
(Counts as a character named Sith Trooper)
-
Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-
Gauntlet Knife +20
(+20 Damage to 1 adjacent target; this counts as a melee attack)
-
Mobile Attack
(Can move both before and after attacking)
-
Rapport
(Costs 2 less when in the same squad as a character named Dessel)
-
Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
-
Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Infiltrators were masters of stealth, silent weapons, and hand-to-hand combat. They effectively used demolitions equipment to defeat security systems. Infiltrators preferred to use jetpacks, such as the Whisper jet pack, for fast movement.