Special Abilities
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Lost Tribe
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Isolationist
(Affinity does not change the faction of characters in your squad. While your squad contains only Sith characters, non-Unique allies gain Lost Tribe.)
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Lightsaber Wielder
(Counts as having a lightsaber)
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Opportunist +20
(+4 Attack and +20 Damage against an enemy who has activated this round)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
Force Powers
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Force 3
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Force Cloak
(Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Sith Spell
(Force 1, usable only on this character's turn: Adjacent enemies are considered activated this round; save 11)
Commander Effect
Lost Tribe allies get +4 Attack and gain Stealth.
Keshiri allies gain Satchel Charge.