Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Ataru Style Mastery
(+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Mobile Attack
(Can move both before and after attacking)
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Rival
(Cannot be in a squad with another commander with a Force rating)
Force Powers
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Force 2
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Essence
(When this character is defeated, you may immediately set up a character named Qui-Gon Jinn, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
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Force Push 4
(Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
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Knight Speed
(Force 1: This character can move 4 extra squares on his turn as part of his move)
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Lightsaber Assault
(Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Serenity
(Replaces turn: This character gains 6 Force points)
Commander Effect
Followers with a Force rating and a lightsaber gain Force Renewal 1 and Lightsaber Defense.
"Be mindful of the living Force, young Padawan."