Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Melee Attack
(Can attack only adjacent enemies)
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Acrobatic
(Ignores enemy characters when moving)
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Cloaked
(If this character has cover, it cannot be targeted by nonadjacent enemies)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
"You guys hear something?" -- Sergeant O'Niner