Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
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Rapport
(Characters whose names contain Reborn cost 1 less when in the same squad as this character)
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Rival
(Cannot be in a squad with any character who counts as Emperor Palpatine)
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Waru's Purification
(During setup, choose a follower with a Force rating who costs less than Lord Hethrir; that character takes 10 damage. For the rest of the skirmish, the chosen follower counts as a character named Reborn, and Lord Hethrir can spend its Force points, but cannot combine them with his own.)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Absorb Energy
(Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Sith Hunger
(Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.)
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Unleash the Force 60
(Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30)
Commander Effect
Allies whose names contain Reborn gain Force Renewal 1.