Special Abilities
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Nightsister
(Counts as a character whose name contains Nightsister)
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Melee Attack
(Can attack only adjacent enemies)
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Affinity
(Characters whose names contain Nightsister can be in your squad, regardless of faction)
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Stealth
(If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Totem Magic
(Replaces turn: sight; ignore cover; Target living enemy takes 20 damage. Save 11 reduces the damage to 10.)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time she activates)
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Essence of Life
(Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
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Force Fog 3
(Force 3, usable on this character's turn: Until the start of this character's next turn it gains the following Force ability: This character cannot be targeted by enemies farther than 6 squares away. Allies within 3 squares are treated as having cover. Non-Unique allies within 3 squares gain Stealth.)
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Force Heal 30
(Force 2, replaces attacks: touch; remove 30 damage from a living character)
"A shaman of the Nightsisters can cross the valleys of death and dream to carry messages between the spiritual and the physical wolds." -- Mother Talzin