Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Doellin's Luck
(Before initiative is determined, you may remove this character from play; he is defeated. With a save of 11, enemy special abilities, commander effects and Force powers that modify initiative are suppressed, and you automatically decide who goes first.)
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Self-Destruct 40
(When this character is defeated, each adjacent character takes 40 damage)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Trigger Defeat
(Once per turn, whenever a character activates, moves into a square, spends a Force point, or targets a character, this character may immediately attempt a save of 11. On a success, this character is defeated.)
Jabba rigged Ree-Yees with a short-range hypnosis bomb as a last resort against assassination or betrayal.