Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Charging Assault +10
(Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
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Indiscriminate
(When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
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Pack Leader
(Allies whose names contain Vornskr gain Charging Assault +10. You may not have more than one character with Pack Leader in your squad.)
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Paralysis
(A living enemy hit by this character's attack is considered activated this round; save 11)
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Rapport
(Characters named Vornskr cost 7 less when in the same squad as this character)
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Swarm +4
(+4 Attack against a target for each ally whose name contains Vornskr adjacent to that target)
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Ysalamiri Hunter
(+4 Attack and +20 Damage against enemies with the Ysalamiri special ability or characters currently using the Force Withdrawal ability)
Commander Effect
Allies named Vornskr gain Indiscriminate and Swarm +4.