Special Abilities
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Unique
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Ghost Crew
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Mobile Attack
(Can move both before and after attacking)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Coordinated Movement
(At the end of this character's turn, 1 Ghost Crew ally may immediately move up to 2 squares)
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Crowd Fighting
(This character gets +2 Attack for every adjacent character other than his target)
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Lightsaber
(+10 Damage against adjacent enemies)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Blaster Barrage
(Force 1, replaces attacks: Can attack every legal target once)
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Counter Push 2
(Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Lightsaber Reflect
(Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11)
"I lost my way for a long time, but now I have a chance to change things."