Special Abilities
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Unique
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Ghost Crew
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Cloaked
(If this character has cover, she cannot be targeted by nonadjacent enemies)
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Explosive Traps
(Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles)
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Grenades 40
(Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
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Mines 20
(An enemy that moves adjacent to this character takes 20 damage; save 11)
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Rigging Defuser
(This character and each ally within 6 squares ignores Rigged Detonators)
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Thorium Charge
(Replaces Attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed)
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Traps
(Enemy characters within 6 squares get -4 Defense)
“Forget the explosion. Look at the color.”