Special Abilities
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Unique
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Ghost Crew
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Bo-rifle
(Replaces attacks: Make 2 attacks against the same adjacent enemy; these count as melee attacks. On a hit, living target is considered activated this round; save 6.)
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Guile
(+4 Attack against unactivated enemies)
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Protective +10
(+10 Damage while a wounded Ghost Crew ally is within 6 squares)
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Rend +10
(If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
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Throw Enemy 2
(Replaces attacks: touch; 30 damage to 2 target Medium or smaller enemies without a Force rating, and push those enemies to 4 squares from this character; save 16)
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Wall Climber
(This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
"Zeb is the muscle of the group. He's great at smashing things, including things he doesn't mean to smash." -- Ezra Bridger