Special Abilities
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Unique
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Cyborg
(Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Cybernetic Armor
(Whenever this character would take damage from a nonmelee attack, reduce the damage dealt by 10. All characters within 2 squares then take 10 damage; save 11.)
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Disciplined Leader
(This character's commander effect cannot be suppressed)
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Hyper-Efficiency
(If your squad contained 12 or fewer characters immediately before the first activation of the skirmish, this character and allies get +1 Attack for each defeated ally)
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Imperial Management
(If an allied commander has line of sight to an enemy at the start of a round, you may remove that ally from play; it is defeated, and for the rest of the skirmish this character gains the following Commander Effect: You can activate up to 3 characters per phase. (This includes Droid and Savage characters.))
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Rival
(Cannot be in a squad with any character with Reinforcements or Reserves)
Commander Effect
Allies' commander effects with a range listed have unlimited range.
"Forget the old way!"