Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Dark Armor
(Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
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Intimidation
(Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
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Spinning Blade Attack
(Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Push 4
(Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
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Lightsaber Deflect
(Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Lightsaber Riposte
(Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect
Once per turn, each non-Unique Imperial follower within 6 squares may reroll an attack at +4 Attack and +10 Damage. If the result is a miss, remove the attacker or an Imperial ally of equal or higher cost from play; that character is defeated.