Special Abilities
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Green Jedi
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, it makes 1 extra attack against the same target)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
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Affinity
(May be in a squad with a character whose name contains Corran Horn)
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Draw Fire
(If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Indiscriminate Reactions
(Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.)
Force Powers
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Force 4
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Surprise Move
(Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates)
Commander Effect
Green Jedi allies can move 2 extra squares on their turns as part of their move.