Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Clamp
(An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
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Cloaked
(If this character has cover, it cannot be targeted by nonadjacent enemies)
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Forward Positioning
(Set up anywhere on your half of the battle map)
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Non-sentient
(Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.)
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Stable Footing
(Not slowed by difficult terrain or low objects)
"There's something alive in here."