Special Abilities
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Unique
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Hutt Cartel
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Double Agent
(Suppresses enemy and allied commander effects that alter the number of activations per phase)
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Inside Information
(Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16)
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Loner
(+4 Attack if no allies are within 6 squares)
Force Powers
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Force 1
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Jedi Mind Trick
(Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Sentientologists suspected that the Yarkora's psychic abilities may have been latent Force abilities.