Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Recon
(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Absorb
(Force 2: Cancel a Force power used by an adjacent character)
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Force Lightning 4
(Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Force Push 2
(Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
"Xesh has agreed...he will be trained as a Je'daii." -- Keto