Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Dark Force Energy 16
(When hit by an attack from an enemy farther than 6 squares away, the attacker takes 10 damage; save 16. On a failure, this damage cannot be prevented or redirected.)
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Paralysis
(A living enemy hit by this character's attack is considered activated this round; save 11)
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Telekinetic Combat
(This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.)
Force Powers
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Force 3
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Master Illusion
(Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
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Dark Alchemy 4
(Force 4, replaces attacks: Replace this character with a character named Leviathan. It gets +4 Attack and starts with the damage currently on this character.)
Commander Effect
Savage characters are subject to this effect:
Allies with Savage get +4 Attack.
Whenever an ally with Savage or Sith Pawn is defeated within 6 squares of this character, remove 10 damage from this character.
** NO LIGHTSABER **