Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Lightsaber Wielder
(Counts as having a lightsaber)
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Damage Reduction 10
(Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Dun Moch Style Mastery
(On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him)
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Force-Attuned Reflexes
(This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
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Shrouded
(Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.)
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Soresu Style
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 3
(This character gets 3 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Absorb Energy
(Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Chain Lightning 4
(Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target)
Commander Effect
Each round, after all characters in your squad are activated, living Sith allies remove 10 damage and gain Damage Reduction 10 until the end of the round.