RegisterDonate Login

As wise as Master Yoda and as powerful as Master Windu.

Set / Faction Set / Faction Character

Hit Points: 70
Defense: 17
Attack: 9
Damage: 10
Rarity: Common
Base: Medium
Gender: Unknown
Fallen Jedi

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Dark Force Energy 11 (When hit by an attack from an enemy farther than 6 squares away, the attacker takes 10 damage; save 11. On a failure, this damage cannot be prevented or redirected.)
  • Poison +20 (+20 Damage to living enemy; save 11)
  • Sith Pawn (Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated.)
  • Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers

  • Force 2
  • Burst Lightning (Force 1, usable only on this character's turn: range 6; 10 damage)
  • Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)

"So envious were the Jedi that they made it their ongoing duty to hunt us - the Dark Jedi." -- Adjunta Pall

Average Rating: 7.75 (4)
Synergy Providers ()
Synergy Receivers ()


Please Wait...