Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Dark Force Energy 11
(When hit by an attack from an enemy farther than 6 squares away, the attacker takes 10 damage; save 11. On a failure, this damage cannot be prevented or redirected.)
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Poison +20
(+20 Damage to living enemy; save 11)
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Sith Pawn
(Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated.)
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
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Force 2
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Burst Lightning
(Force 1, usable only on this character's turn: range 6; 10 damage)
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Force Corruption 2
(Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
"So envious were the Jedi that they made it their ongoing duty to hunt us - the Dark Jedi." -- Adjunta Pall