Special Abilities
-
Imperial Knight
-
Melee Attack
(Can attack only adjacent enemies)
-
Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
-
Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
-
Cortosis Gauntlet 19
(Whenever this character rolls 19 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
-
Dark Armor 2
(Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
-
Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers
Commander Effect
Imperial Knight allies gain Dark Armor 2.
Imperials Knight followers gain Ambush.