Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Advanced Shields 2
(When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10)
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Anarchist
(Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.)
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Coordinated Movement
(At the end of this character's turn, 1 ally named Hex Droid may immediately move up to 2 squares)
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Extra Attack
(On its turn, this character can make 1 cumulative extra attack instead of moving)
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Hex Droid
(Whenever this character is defeated, another allied character named Hex Droid within 6 squares either removes all damage, gains Extra Attack, or gains Cloaked until the end of the skirmish)
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Rival
(Cannot be in a squad with any commanders)
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Swarm Synergy +1
(+1 Attack and +1 Defense for each other ally named Hex Droid within 6 squares)
"We do not recognize your authority!"