Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Disciplined Leader
(This character's commander effect cannot be suppressed)
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Mighty Swing
(On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Noghri
Commander Effect
Noghri allies gain Independent Outfit.