Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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A Family in Balance
(Your squad must only contain exactly two other characters of any faction; both must be Medium followers with Force ratings. An ally who spends Force points only once on a turn may spend this character's Force points instead of its own. This character is defeated if it activates with no ally with a Damage value greater than 0.)
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Shrouded
(Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.)
Force Powers
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Force 6
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Force Renewal 4
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Master of the Force 3
(May spend Force points up to 3 times in a single turn)
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Door Shatter 2
(Force 2, usable on this character's turn: range 3; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Force Defense
(Force 3: Cancel a Force power used by a character within 6 squares)
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Levitation 6
(Force 6, replaces attacks: Move any 1 character within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
Commander Effect
Allies with a lightsaber gain Lightsaber Defense