Hit Points: |
210 |
Defense: |
22 |
Attack: |
18 |
Damage: |
20 |
Rarity:
Base: Medium
Gender: Male
Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Affinity
(Characters whose names contain Ragnos may be in your squad regardless of faction)
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Backlash
(This character can move and then make all of its attacks against 1 enemy who has already activated this round)
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Dark Tutor
(At the start of the skirmish, choose an allied character without a Force rating. That character gains 1 Force point and is considered to have a Force rating.)
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Melee Duelist
(+4 Defense when attacked by an adjacent enemy)
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Rival
(Cannot be in a squad with any character whose name contains Dark Force Spirit)
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Scepter of Ragnos
(Allies named Disciple of Ragnos spend 1 less Force point when using Force Powers which replace attacks. The cost may not be reduced below 1 Force point.)
Force Powers
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Force 4
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Dark Aura
(Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)
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Force Deflect
(Force 2: With a save of 11, this character takes no damage from a Force Power that targets him within 6 squares)
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Force Essence
(When this character is defeated, you may immediately set up a character named Marka Ragnos, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
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Master Illusion
(Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
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Sith Rage
(Force 1: +10 Damage on all attacks this turn)
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Sith Sorcery
(Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)