Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Speed 8
(Can move up to 8 squares and attack, or 16 squares without attacking)
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Cyborg
(Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Cybernetic Armor
(Whenever this character would take damage from a nonmelee attack, reduce the damage dealt by 10. All characters within 2 squares then take 10 damage; save 11.)
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Cybernetic Reflexes
(+2 to this character's save rolls)
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Distraction
(Suppresses adjacent enemy commander effects)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
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Spinning Blade Attack
(Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)
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Twin Blaster 20
(Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
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Wall Climber
(This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
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Weapons Modification
(Droid allies without Melee Attack gain Blast Cannon)
Force Powers
Commander Effect
Droids are subject to this effect: Droid allies get +4 Attack and +4 Defense and gain Twin Attack.