Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Advanced Diffusion Armor
(Whenever this character takes more than 10 damage, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.)
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Fortified
(Cannot be attacked before the first activation of the round. Cannot be attacked by an enemy who moves more than 6 squares on the same turn.)
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Phalanx Formation
(Adjacent allies with Melee Attack gain Fortified)
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Stable Footing
(Not slowed by difficult terrain or low objects)
We're soldiers. We don't ask questions. We supply answers.