Special Abilities
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Unique
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Coordinated Movement
(At the end of this character's turn, 1 non-Unique Trooper or Soldier ally may immediately move up to 2 squares)
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Counterstrike
(When this character is hit by a nonadjacent attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. This attack does not use the targeting rules.)
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Sentry
(Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy)
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Soldier
(Counts as a character named Old Republic Soldier)
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Thermal Imploder
(Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 10 damage. This damage cannot be prevented. Characters damaged by this effect gain Speed 4 until the end of their next turn.)
"We must fight to victory or death for the Republic!"