Special Abilities
-
Unique
-
Melee Attack
(Can attack only adjacent enemies)
-
Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
-
Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
-
Cloaked
(If this character has cover, he cannot be targeted by nonadjacent enemies)
-
Deceptive
(+10 Damage against an enemy who has activated this round)
-
Tulak Hord's Holocron
(At the start of the skirmish, choose 1 ally named Sith Holocron: that ally gains Lightsaber Throw for the rest of the skirmish)
Force Powers
-
Force 2
-
Force Renewal 1
(This character gets 1 Force point each time he activates)
-
Lightsaber Protection 2
(Force 2: This turn, when this character would take over 10 damage, reduce the damage to 10. The reduced damage cannot be prevented or redirected.)
Commander Effect
Unique Sith allies with a lightsaber who have not spent Force Points on a named Force power this skirmish gain Aggressive Negotiations.
Allies with Diplomat must end their moves adjacent to an enemy within 6 squares, if able.
"You were deceived." -- Darth Malgus to The Old Republic, on Darth Baras' false treaty.