Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, it makes 1 extra attack against the same target)
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Advanced Shields 1
(When this character takes damage, it reduces the damage dealt by 10 with a save of 6)
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Charging Assault
(Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy)
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Clamp
(An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
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Exterminate
(While this character is adjacent to any character, this character and adjacent enemies lose Avoid Defeat)
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Lightsaber Resistance
(+2 Defense when attacked by an adjacent enemy with a Force rating)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect
Droids are subject to these effects:
Allied droids with a lower point cost with Melee Attack gain Charging Assault and Exterminate.
While adjacent to this character, enemies may not use abilities that respond to attacks from other allies whose names contain Grapple.
"All right, now I'm worried." -- Obi-Wan Kenobi