Special Abilities
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Unique
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Thug
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It's a Trap!
(Enemies with Stealth within 6 squares lose Stealth)
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Junk Boss
(Enemy and allied characters lose Con Artist)
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Local Reserves 12
(Not usable if this character is a Reinforcement or if an ally can lower the number of activations in a phase. Immediately before the first initiative roll of the skirmish, if your opponent's squad contains at least five more characters than yours, you can add up to 12 points of non-Unique Fringe characters to your squad.)
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Low Caste
(Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.)
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Mighty Swing
(On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Rival
(Cannot be in a squad with any character with Tactics Broker)
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Wager
(Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated and other characters' abilities and commander effects that modify initiative are suppressed this round. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll.)
Commander Effect
Allies whose name contains Thug gain It's a Trap! and Mighty Swing.
"What you've brought me . . . One Quarter Portion!"