Special Abilities
-
Unique
-
Melee Attack
(Can attack only adjacent enemies)
-
Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
-
Presence of the Dark Side
(Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11)
Force Powers
-
Force 4
-
Force Renewal 1
(This character gets 1 Force point each time he activates)
-
Master of the Force 2
(May spend Force points up to 2 times in a single turn)
-
Drain Life 4
(Force 4, replaces attacks: range 6; 30 damage to target living enemy, and remove 30 damage from this character)
-
Environment Manipulation
(Force 4, replaces attacks: Once per skirmish, name an ability that deals damage. For the rest of the skirmish, when this character takes damage from that ability, he removes damage equal to the amount taken at the end of the turn.)
-
Illusion
(Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Commander Effect
Non-Unique Sith followers gain Opportunist while within 6 squares of a Unique Sith ally with a lightsaber.
The Sith Emperor was a master of manipulating the environment with the Force and was easily able to block T3-M4's flamethrower by wrapping the Force around himself.