Special Abilities
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Coordinated Movement
(At the end of this character's turn, 1 Unique Rogue One ally may immediately move up to 2 squares)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Synergy +4
(+4 Attack and +4 Defense while a Unique Rogue One ally is within 6 squares)
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Rogue One
"Make ten men feel like a hundred." -- Captain Cassian Andor