Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Force Bond
(Army of Light allies with a Force rating gain Master Speed)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Rival
(Cannot be in a squad with any non-Army of Light Unique commander with a Force rating or non-Army of Light character with an ability whose name contains Meditation)
Force Powers
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Force 3
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Master Speed
(Force 1: This character can move 6 extra squares on her turn as part of her move)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
At the start of the skirmish, choose 1 Old Republic follower with a lightsaber. The chosen follower gains Army of Light for the rest of the skirmish.
All Lords pledged their baronies to Hoth and flew under the banner of the Army of Light.