Special Abilities
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Coordinate +4
(This character gets +4 to saves while within 6 squares of an ally named Keeper of the Whills)
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Plasma Bolt -2
(Enemy characters get -2 to save rolls to prevent damage from this character's attacks)
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Synergy +2
(+2 Attack and +2 Defense while an ally whose name contains Whills is within 6 squares)
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Way of the Whills
(During setup, if an ally whose name contains Qui-Gon Jinn, Chirrut Îmwe or Lor San Tekka is in your squad, choose: Resistance or Force 1. For the rest of the skirmish, characters in your squad whose names contain Whills gain the chosen ability. If one of those allies already has a Force rating, it gains 1 Force point.)
Guardians of the Whills wielded lightbows, handcrafted bowcasters infused with a Kyber crystal.