Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Holocron of Malachor
(At the start of the skirmish, choose 1 ally named Sith Holocron: that ally gains Drain Life 2)
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Juyo Style Mastery
(Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.)
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Outcast
(Not subject to commander effects from living allies. Cannot gain special abilities from living allies.)
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Shrouded
(Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Cloak
(Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Force Push 4
(Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
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Knight Speed
(Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
If a character whose name contains Ezra is in your squad, a character named Sith Holocron may be in your squad regardless of faction.
"Formerly Darth, now just Maul."