Special Abilities
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Unique
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Resistance
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First Order
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
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Acrobatic
(Ignores enemy characters when moving)
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Affinity
(May be in an Imperial squad)
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Anarchist
(Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
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Spinning Blade Attack
(Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)
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Teamwork
(At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time it activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Repulse 2
(Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
"Ben, I saw your future. You'll turn, I'll help you."
"You'll be the one to turn. You'll stand with me, Rey."
--Rey & Kylo