Special Abilities
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Unique
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Advanced Door Gimmick
(At the end of his turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated)
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Double Agent
(Suppresses enemy and allied commander effects that alter the number of activations per phase)
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Don't Join
(Enemy characters within this character's line of sight cannot join your squad)
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Master Hacker
(Once per round, after initiative is determined, this character can cancel a special ability used by an enemy to designate a door as temporarily open or closed)
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Master Slicer
(Replaces attacks: This turn, this character can ignore doors while moving)
"It's all a machine, partner. Live free, Don't join."