Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Crack Shot
(Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected)
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Energy Shield Projector
(Usable immediately when this character or an adjacent ally is hit by a nonmelee attack; this character reduces the damage to 10 with a save of 11 and adjacent allies automatically fail saves that prevent or reduce damage for the rest of this turn or until this character is defeated)
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Poison Gas 20
(Replaces attacks: Enemies within 3 squares take 20 damage; save 11)
Equipped with energy shields, the Sentinel-series were deployed as both combat droids and bodyguards.