Special Abilities
            
                    - 
                        Melee Attack
                            (Can attack only adjacent enemies)
                    
 
                    - 
                        Speed 4
                            (Can move only 4 squares and attack, or 8 squares without attacking)
                    
 
                    - 
                        Damage Reduction 20
                            (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
                    
 
                    - 
                        Defense Beacon
                            (This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once)
                    
 
                    - 
                        Distraction
                            (Suppresses adjacent enemy commander effects)
                    
 
                    - 
                        Particle Energy Shield
                            (While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10)
                    
 
                    - 
                        Shield Interference
                            (Shield abilities of adjacent characters are suppressed)
                    
 
                    - 
                        Stable Footing
                            (Not slowed by difficult terrain or low objects)
                    
 
            
                                    
                "Starten up the shield!" -- Captain Tarpals