Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Speed 4
(Can move only 4 squares and attack, or 8 squares without attacking)
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Damage Reduction 20
(Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
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Defense Beacon
(This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once)
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Distraction
(Suppresses adjacent enemy commander effects)
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Particle Energy Shield
(While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10)
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Shield Interference
(Shield abilities of adjacent characters are suppressed)
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Stable Footing
(Not slowed by difficult terrain or low objects)
"Starten up the shield!" -- Captain Tarpals