Special Abilities
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Unique
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Pirate
(Counts as a character whose name contains Pirate)
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Melee Attack
(Can attack only adjacent enemies)
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Battering Assault +10
(Replaces turn: This character can move up to double speed, then attack each adjacent target once at +10 Damage. Determine legal targets before making the first attack roll. Huge or smaller characters hit by this attack are pushed back 2 squares from this character. This movement does not provoke attacks of opportunity.)
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Beskar'gam
(When this character takes damage, she reduces the damage dealt by 10 with a save of 11)
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Commander Hunter
(+4 Attack and +10 Damage against enemy commanders)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Forward Commander
(+1 Attack and +1 Defense for each Pirate ally within 6 squares)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect
Pirate followers gain Mobile Attack and Predictable Targets.
"The only law out here is my law."